Entry tags:
Madrigal highlights
Wow! This was the best Madrigal weekend I've had in a long time. The NPCs, all the NPCs and there were a lot of them. My fellow PCs were so much fun to interact with. Thank you all for putting up with the unusual wierdness that was Zephyr this weekend, well, weirder than usual.
In no particular order of stuff:
- Severing the spirit of the duelist from SoulDrinker. The whole rite to empower the severing was a neat idea to get characters involved to share some things about themselves. And Aldebaron did an outstanding job dueling the demon long enough for us to complete it. I especially enjoyed all the Roux time it got me.
- Oh, Roux! The things I could tell you about her... now. Except I can't because I promised I wouldn't. I absolutely adore this character. <3
- Riddle me this demon. Our second spirit to sever from SoulDrink (the following night) required us to call forth the spirit of the bard and defeat her in a riddle competition. Now I'm sure that not a single person I talked to metagamed that and said in their mind, "I am NOT facing JJ in a riddle competition with death on the line" because my fellow players would just *NEVER* do something like that. Uh-huh. I couldn't find anyone willing to admit they were any good at riddles. Thank goodness Jozef gave me warning about what this was going to entail. I came up with about 10 riddles Saturday afternoon and parceled them out to people to use. Panic ensued when I found out we had to repeat the rite, when the hook came and said "Let's go. Do you have everyone?" Everyone? Who is everyone?
- Locke gets to live... and he's not my problem anymore... sort of. FireEye clarified the position of the church on the issue with Locke and his worship. I don't have to execute him... unless he attempts the even worse thing he's now put out there in regard to death matters. All I have to do for now is keep an eye on him. His matter of defrocking is now the hands of his church. I'm sorry Davrem. :-p
- Locke... out of the frying pan and into the fire *sigh* - Locke needs help saving Valentine. Zephyr helps and succeeds, I'm pretty sure, hard to tell until next event, but I'm pretty sure I convinced Tim's barbarian. And then Locke essentially insults him and gets himself killed and has his life indebted to the barbarian. *sigh*
- Anchoring the root maze - Halia asked Zephyr to go into the woods and help anchor the root maze. Zephyr of course agreed. For a while there it looked like it might be just the two of them, but there was no way Zephyr was going to disappoint her. Zephyr leaves disappointing one's lady to Solomon, but that's a story for Saturday night's dinner entertainment. ;-) So back to this story, fun times, easy fight, light banter, good company, I got to blow the cool horn and Halia's going away... whoa, whoa, whoa, what?!?! Yeah, so, not what Zephyr was expecting to overhear and it led to a marvelous discussion between them. hope_ish is going to be away from the game for about a year and thus our characters have come to an understanding about the reasons she's traveling and how they stand. It's ok; Zephyr's losing his sanity (that comes later) and the one person that has pulled him back together. No pressure there Halia.
- High Holy Day of Naveril - Woo! Feast of bounty shared with all those who would sit with us, including Jade Moth who shared religious philosophies from his world. Here's to the lord of bounty. May the celebration of his holy day help shield us from the famine that lies ahead. Oh, and Zephyr scored brownie point with his lady love by remembering that she loves berries and bringing a bountiful supply of them and making sure she got some. :-)
- Verrassa - We found it at last. The setup was lovely and it was really easy to imagine that we were in an underground village and not the cellar of a barn. You'd think that a people that were not whole, missing a quarter of themselves, might welcome in those trying to reunite them. You'd be wrong. I heroically (foolishly?) decided to test if the curse against Troubadours / Air Eurvein was still in effect these many years later. It's a bit unclear who the target is but since we had a Troubadour with us that was Water who was not inflicted I'm leaning toward Air Eurvein. Unfortunately all we have is a second had story about the exact nature of the curse. I can tell you that the curse causes an infliction of madness. Ask me how I can tell you this. Oh wait, if you were there this weekend you can tell me better than I can tell you, since Zephyr doesn't seem to remember his bouts of madness. ;-) This just led to loads of fun over the rest of the weekend.
- Pangaeus - Our visit for information Saturday turned into quite the exchange of information both ways. It also set the groundwork for the emotional crush that came Sunday where Zephyr essentially sentenced the sister of the man who looks like Jade Moth to death. I've spent two years trying to get Zephyr's brain wrapped around their culture and now that he has I wish he hadn't. Jade Moth: "I don't care about her, but if I did, I would wish that you spare her." I've never had one sentence cut me so hard and so fast. I cried through a lot of this because it was just so raw and emotional and while I knew I had to do what I was doing I knew I was also doing so much harm to so many. That culture sucks... hard.
- A second inflict - I was late to a battle and found myself separated from the town... and staring down the pointy end of an Eurvein hunter's blade. Inflict to Eurvein one, Inflict to Eurvein two, Inflict to Eurvein three... oh, and stabilize. No one found me in the bushes for the five minutes. I have to remember to chase down a clarification. Right now all I know from Rob post event is that I have this "icky feeling of chaos in me".
- Saturday night entertainment. Yay... a break in the pain! There was a new NPC (Nicole) playing a bard and encouraging people to perform for each other. She had one of the most gorgeous voices I've ever heard and she rolled easy with the silliness that can be Zephyr. There was about an hour of light levity and revelry in here with some of Zephyr's best friends and I really needed that to round off the weekend.
- Ritual to summon the Aurora - This is going to suck. Well, that was pretty easy. What? We have to go right into another battle to stop them kidnapping the May Queen and demoralize us by taking out allies? Whoa! Now *this* is the hellacious battle the last one should have been. And yay, we rescued her... but we what? We lost Midnight permanently? Now *that* sucked. Nice array of events lined up to keep us off balance, even if the Midnight thing wasn't "intentional".
- Turnip monster! - Hilariously funny. Great way to start off a Sunday. If you weren't there, well, I'm sure you'll hear about it from Grum at some point. It's his story to tell anyway. :-)
- The last of the Inquisition punishment - Who would have thought I'd be central to a Sunday end-game field fight? The last prisoner was brought to me for execution and as I'm questioning her an army of undead attack, Raoul coming as promised to face justice. Only he was attacking so I just spiked the prisoner to free us up... only she called 'no effect' to the death strike. Uh-oh! Negotiate? Not so much. Chaos and mayhem and a horrible battle going poorly. Ezrem unintentionally poked Zephyr's shaky mental condition and threw him into the worst bout of madness yet. He broke and began doing horrible things to the prisoner to try and break her liche lover. His friends decided to put him down. The battle was ended. Zephyr spiked the necromancer and there was much emotional strife to go around.
THE END
Sparkly clean Zephyr who rarely even gets an inflict, never mind carry it over the end of the event, left the event with not one, but two inflicts. This is a huge milestone. I'm making progress in my LARPing. :-p
Finally I will leave you with the first riddle that came into my head for the riddle competition with SoulDrinker. I didn't use it because she would have killed me on the spot for it, but it was so timely in light of current events that I had to share it. Don't worry if you don't get it if you're not up on Madrigal IG current events.
What's black and white and red (read) all over? (Go on, admit it. You're conditioned to go with the classic answer of a newspaper.) The correct answer is...
"I don't know. I don't know." :-)
I can't wait for the next event. Happy Monday all!
In no particular order of stuff:
- Severing the spirit of the duelist from SoulDrinker. The whole rite to empower the severing was a neat idea to get characters involved to share some things about themselves. And Aldebaron did an outstanding job dueling the demon long enough for us to complete it. I especially enjoyed all the Roux time it got me.
- Oh, Roux! The things I could tell you about her... now. Except I can't because I promised I wouldn't. I absolutely adore this character. <3
- Riddle me this demon. Our second spirit to sever from SoulDrink (the following night) required us to call forth the spirit of the bard and defeat her in a riddle competition. Now I'm sure that not a single person I talked to metagamed that and said in their mind, "I am NOT facing JJ in a riddle competition with death on the line" because my fellow players would just *NEVER* do something like that. Uh-huh. I couldn't find anyone willing to admit they were any good at riddles. Thank goodness Jozef gave me warning about what this was going to entail. I came up with about 10 riddles Saturday afternoon and parceled them out to people to use. Panic ensued when I found out we had to repeat the rite, when the hook came and said "Let's go. Do you have everyone?" Everyone? Who is everyone?
- Locke gets to live... and he's not my problem anymore... sort of. FireEye clarified the position of the church on the issue with Locke and his worship. I don't have to execute him... unless he attempts the even worse thing he's now put out there in regard to death matters. All I have to do for now is keep an eye on him. His matter of defrocking is now the hands of his church. I'm sorry Davrem. :-p
- Locke... out of the frying pan and into the fire *sigh* - Locke needs help saving Valentine. Zephyr helps and succeeds, I'm pretty sure, hard to tell until next event, but I'm pretty sure I convinced Tim's barbarian. And then Locke essentially insults him and gets himself killed and has his life indebted to the barbarian. *sigh*
- Anchoring the root maze - Halia asked Zephyr to go into the woods and help anchor the root maze. Zephyr of course agreed. For a while there it looked like it might be just the two of them, but there was no way Zephyr was going to disappoint her. Zephyr leaves disappointing one's lady to Solomon, but that's a story for Saturday night's dinner entertainment. ;-) So back to this story, fun times, easy fight, light banter, good company, I got to blow the cool horn and Halia's going away... whoa, whoa, whoa, what?!?! Yeah, so, not what Zephyr was expecting to overhear and it led to a marvelous discussion between them. hope_ish is going to be away from the game for about a year and thus our characters have come to an understanding about the reasons she's traveling and how they stand. It's ok; Zephyr's losing his sanity (that comes later) and the one person that has pulled him back together. No pressure there Halia.
- High Holy Day of Naveril - Woo! Feast of bounty shared with all those who would sit with us, including Jade Moth who shared religious philosophies from his world. Here's to the lord of bounty. May the celebration of his holy day help shield us from the famine that lies ahead. Oh, and Zephyr scored brownie point with his lady love by remembering that she loves berries and bringing a bountiful supply of them and making sure she got some. :-)
- Verrassa - We found it at last. The setup was lovely and it was really easy to imagine that we were in an underground village and not the cellar of a barn. You'd think that a people that were not whole, missing a quarter of themselves, might welcome in those trying to reunite them. You'd be wrong. I heroically (foolishly?) decided to test if the curse against Troubadours / Air Eurvein was still in effect these many years later. It's a bit unclear who the target is but since we had a Troubadour with us that was Water who was not inflicted I'm leaning toward Air Eurvein. Unfortunately all we have is a second had story about the exact nature of the curse. I can tell you that the curse causes an infliction of madness. Ask me how I can tell you this. Oh wait, if you were there this weekend you can tell me better than I can tell you, since Zephyr doesn't seem to remember his bouts of madness. ;-) This just led to loads of fun over the rest of the weekend.
- Pangaeus - Our visit for information Saturday turned into quite the exchange of information both ways. It also set the groundwork for the emotional crush that came Sunday where Zephyr essentially sentenced the sister of the man who looks like Jade Moth to death. I've spent two years trying to get Zephyr's brain wrapped around their culture and now that he has I wish he hadn't. Jade Moth: "I don't care about her, but if I did, I would wish that you spare her." I've never had one sentence cut me so hard and so fast. I cried through a lot of this because it was just so raw and emotional and while I knew I had to do what I was doing I knew I was also doing so much harm to so many. That culture sucks... hard.
- A second inflict - I was late to a battle and found myself separated from the town... and staring down the pointy end of an Eurvein hunter's blade. Inflict to Eurvein one, Inflict to Eurvein two, Inflict to Eurvein three... oh, and stabilize. No one found me in the bushes for the five minutes. I have to remember to chase down a clarification. Right now all I know from Rob post event is that I have this "icky feeling of chaos in me".
- Saturday night entertainment. Yay... a break in the pain! There was a new NPC (Nicole) playing a bard and encouraging people to perform for each other. She had one of the most gorgeous voices I've ever heard and she rolled easy with the silliness that can be Zephyr. There was about an hour of light levity and revelry in here with some of Zephyr's best friends and I really needed that to round off the weekend.
- Ritual to summon the Aurora - This is going to suck. Well, that was pretty easy. What? We have to go right into another battle to stop them kidnapping the May Queen and demoralize us by taking out allies? Whoa! Now *this* is the hellacious battle the last one should have been. And yay, we rescued her... but we what? We lost Midnight permanently? Now *that* sucked. Nice array of events lined up to keep us off balance, even if the Midnight thing wasn't "intentional".
- Turnip monster! - Hilariously funny. Great way to start off a Sunday. If you weren't there, well, I'm sure you'll hear about it from Grum at some point. It's his story to tell anyway. :-)
- The last of the Inquisition punishment - Who would have thought I'd be central to a Sunday end-game field fight? The last prisoner was brought to me for execution and as I'm questioning her an army of undead attack, Raoul coming as promised to face justice. Only he was attacking so I just spiked the prisoner to free us up... only she called 'no effect' to the death strike. Uh-oh! Negotiate? Not so much. Chaos and mayhem and a horrible battle going poorly. Ezrem unintentionally poked Zephyr's shaky mental condition and threw him into the worst bout of madness yet. He broke and began doing horrible things to the prisoner to try and break her liche lover. His friends decided to put him down. The battle was ended. Zephyr spiked the necromancer and there was much emotional strife to go around.
THE END
Sparkly clean Zephyr who rarely even gets an inflict, never mind carry it over the end of the event, left the event with not one, but two inflicts. This is a huge milestone. I'm making progress in my LARPing. :-p
Finally I will leave you with the first riddle that came into my head for the riddle competition with SoulDrinker. I didn't use it because she would have killed me on the spot for it, but it was so timely in light of current events that I had to share it. Don't worry if you don't get it if you're not up on Madrigal IG current events.
What's black and white and red (read) all over? (Go on, admit it. You're conditioned to go with the classic answer of a newspaper.) The correct answer is...
"I don't know. I don't know." :-)
I can't wait for the next event. Happy Monday all!
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