Madrigal rules
Aug. 15th, 2008 11:34 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
New Madrigal rulebook beta version is out. I have begun changing the character generation spreadsheet that is on the Madrigal Yahoo Groups page. I should have it done by the end of the weekend for those of you chomping at the bit to begin reconfiguring your characters.
Edit: As one of my gentle readers has sort of reminded me, they have hidden headers. I have even built in some functionality so that people can have hidden headers accounted for on their sheets without me having to know what they are.And auto-calculation of healing pools.
And better, more intuitive race selection.
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Date: 2008-08-15 08:57 pm (UTC)no subject
Date: 2008-08-15 09:14 pm (UTC)Now, that is DEFINITELY true, since you use the same attributes you'd use for skills to power spells. For CP purposes, you really have to treat your spellspheres as headers, really. Subheaders, for chart purposes.
I'm a Highborn, Sorcerer, Wizard, Highmage, Archmage, with Primal, Chimera, and Sovereign. Thats 8 headers...or 3 headers, 2 advanced/hidden headers, and 3 sphers...depending on where semantics take you.
Of those, Highmage and Archmage are the secret headers, obviously.
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Date: 2008-08-15 09:19 pm (UTC)Spell headers and skill headers that are in the rulebook are all covered already. I've made provisions for 4 hidden headers in addition. I was afraid I was going to have to expand that even further. My semantics say you still have room for 2 additional secret headers before I have to worry. :-)